FRont PARTS
CLUG: Community Land Use Game
8th edition
This work is licensed under Creative CommonsAttribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)
The purchase of this book gives you a license to copy, distribute, and transmit this work for any non-commercial purpose provided you clearly indicate its origin and authorship. If you transform, modify, or enlarge upon the work, the license requires that you first obtain permission from the author.
However, as author, I waive this requirement for prior permission and instead ask that you inform me of any such attempts that were reasonably successful. In this way others may learn from your efforts and you may receive some recognition for your work. Experience has taught us, however, that adding more information to CLUG can easily make it too complicated for others to play and enjoy.
ISBN 978-0-9886866-2-5
Dedication
To my late son, David, companion and helper from the time he was six until he died last year at fifty-five. Miss you dearly, old friend.
And to my colleagues at Cornell University during the 1960s who tolerated a brand new assistant professor as he fumbled around trying to work out a different way of looking at urban problems. They provided intellectual as well as academic and financial support for what many others considered “just a silly game.” Most are gone now but some of their families or colleagues may see this belated mention of my appreciation for what they allowed me to do with part of my early career. Especially important to me were Dean Burnham Kelly; Department Chairmen John Reps and K.C. Parsons; Glen Beyer, Barclay Jones, and Stuart Stein. Thanks, guys. Those were great times.
Acknowledgments
Several dozen students and colleagues had a hand in the evolution of CLUG over 30 years. There are far too many to name, but a few students stand out for getting the game into its more effective format. At Cornell, Richard Smith and Bill Goldsmith made the first set of CLUG blocks and board. David Povey produced the second version while David Sawicki, Anthony Dotson and Margaret Warne Monroe helped to create and write the 1972 version published by MacMillan. At the University of Michigan, Larry Coppard, Richard Duke, David Moses, and James Segedy provided key ideas in forming several later versions leading to the edition reproduced here. This is called the eighth edition to indicate its approximate place in the sequence of versions which have appeared over the years. To the people named above plus the hundreds of students, planners, and local officials who have played it at one time or another, I am grateful. I hope their experience with CLUG provided some helpful insights into the nature of cities
8th edition
This work is licensed under Creative CommonsAttribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)
The purchase of this book gives you a license to copy, distribute, and transmit this work for any non-commercial purpose provided you clearly indicate its origin and authorship. If you transform, modify, or enlarge upon the work, the license requires that you first obtain permission from the author.
However, as author, I waive this requirement for prior permission and instead ask that you inform me of any such attempts that were reasonably successful. In this way others may learn from your efforts and you may receive some recognition for your work. Experience has taught us, however, that adding more information to CLUG can easily make it too complicated for others to play and enjoy.
ISBN 978-0-9886866-2-5
Dedication
To my late son, David, companion and helper from the time he was six until he died last year at fifty-five. Miss you dearly, old friend.
And to my colleagues at Cornell University during the 1960s who tolerated a brand new assistant professor as he fumbled around trying to work out a different way of looking at urban problems. They provided intellectual as well as academic and financial support for what many others considered “just a silly game.” Most are gone now but some of their families or colleagues may see this belated mention of my appreciation for what they allowed me to do with part of my early career. Especially important to me were Dean Burnham Kelly; Department Chairmen John Reps and K.C. Parsons; Glen Beyer, Barclay Jones, and Stuart Stein. Thanks, guys. Those were great times.
Acknowledgments
Several dozen students and colleagues had a hand in the evolution of CLUG over 30 years. There are far too many to name, but a few students stand out for getting the game into its more effective format. At Cornell, Richard Smith and Bill Goldsmith made the first set of CLUG blocks and board. David Povey produced the second version while David Sawicki, Anthony Dotson and Margaret Warne Monroe helped to create and write the 1972 version published by MacMillan. At the University of Michigan, Larry Coppard, Richard Duke, David Moses, and James Segedy provided key ideas in forming several later versions leading to the edition reproduced here. This is called the eighth edition to indicate its approximate place in the sequence of versions which have appeared over the years. To the people named above plus the hundreds of students, planners, and local officials who have played it at one time or another, I am grateful. I hope their experience with CLUG provided some helpful insights into the nature of cities
Table of Contents
Page
- Acknowledgments 5
- An Introduction to Simulation/Gaming 6
- Preface 8
- Part 1. The Basic CLUG Game
- A. Players Instructions 11
- B. City Council Agenda 19
- C. Operator’s Instructions 21
- D. Accountant’s Instructions 29
- E. Playing Pieces 34
- F. Forms and Maps 38
- Part 2. Round 3 CLUG
- A. Introduction to Round 3 Start 47
- B. Round 3 Completed Forms 49
- C. Team Scenarios 55
- Part 3. Entropy in CLUG 70
- Part 4. Some CLUG related games 72